About Me

My name is Frank Severijns. I'm 25 years old and currently living in The Netherlands. I graduated at the Fontys University of Applied Sciences in Eindhoven on the 26th of January, 2017, completing my study on ICT Software Engineering and Game Design & Technology. I am currently looking for work in the game development industry.
Before my study at Fontys I graduated from the ROC ter AA in Helmond, where I got my MBO Level 4 diploma as Application Developer.

My interest in gaming began at a very young age. For as long as I can remember I have mainly been a PC gamer, starting out with shareware games on MS-DOS, with my first complete game being Command & Conquer Red Alert. Eventually my interest in games started to turn into curiosity, I wanted to know how games were made. I started off toying with various level editors, like Warcraft 3's world editor.

When I learned C# and some Javascript during my MBO education I made small text-based games and some top-down shoot 'em ups in XNA before learning how to create procedurally generated 3D terrain in XNA and WebGL. After finishing my MBO education at ROC ter AA I still felt I had much to learn about programming, so I resumed my education at the HBO-level at the Fontys University of Applied Sciences. During the Software Engineering classes I learned a lot about how to properly prepare for a project and how to work in a SCRUM team. It also taught me how to program in Java and introduced me to design patterns. I took the Game Design & Technology minor to learn how to work in Unity, which is the engine I now use for most of my personal projects.

When it comes to programming, I tend to be very critical of my work. Before I start coding, I want to know exactly what needs to be done and figure out how best to implement something. Writing code that is maintainable, modular and easy to use gives me a satisfied feeling and keeps me motivated throughout a project. This can be a double-edged blade, I've found. During my last internship at ChimpWorks I worked on some modular tools that allows the company to more efficiently implement certain features. I spent a lot of time thinking about how to create these tools, which resulted in them praising the quality of my code, but feeling somewhat dissatisfied with the quantity. This is something I definitely want to balance out in future projects.

Aside from games and programming, my hobbies include watching movies/tv shows, taking walks with my dog and hanging out with friends.

If you'd like to learn more about me, feel free to contact me. You'll find my contact info on my CV page.